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Red Five - Endless Death Star Trench Run Game

One X-Wing. An endless Death Star trench run. How far can you fly?

You are Red Five. The Death Star trench runs ahead of you and it does not end. Towers rise from the floor, slabs hang from the superstructure, turbolaser turrets track you from both. The only question is how far you get before the trench takes you.

Play Red Five — it’s free, no sign-up, phone or desktop.

Red Five

How to play Red Five

Tap anywhere on the screen to climb. On a desktop, mouse-click, space, up arrow, or W all work. There is no thrust, no brake, and no way to slow the trench down.

A few things worth knowing before your first run:

  • The ceiling and the floor are as deadly as the towers.
  • You have three lives, and R2 can bring you up to five. Losing one gives you two seconds of invulnerability to get your bearings back.
  • Your score is your distance. One point per meter flown, so the number on screen is how far you got, with bonuses stacked on top.
  • Death sends you back to the start. No checkpoints. The game remembers your best score, your best distance and your run count, in your current browser.

Make to share your high score after your run!

The scanner

The strip above the trench is a radar covering two and a half screens ahead. The scanner is what lets you plan instead of only react.

  • Bar height is how tight the gap is.
  • Red means that tower has a live turret. Blue means it’s safe.
  • Green dots are pickups, purple is a portal.
  • The whole strip pulses red when Vader is on your tail.

Power-ups

Throughout the game there are various power-ups:

R2 unit pickup

R2-D2: Artoo gives you an extra life, up to a maximum of five.

Deflector shield pickup

DEFLECTOR SHIELD: absorbs one hit outright. No life lost.

Medal pickup

MEDAL: double your scoring for ten seconds.

Proton blast pickup

PROTON BLAST: destroys every turret on screen and wipes every bolt in the air.

Portal pickup

PORTAL: the way into the bonus round!

The bonus round

Fly into a portal and the camera swings around behind your X-Wing for a pseudo-3D run down the shaft. The controls change with it: drag to steer, and the ship follows your finger.

X-Wing

Fifteen seconds of rings, 25 points each, doubled if you're carrying a medal.

The bonus round is a real bonus. Nothin can hurt you.

The Vader duel

The trench empties out and something drops onto your tail.

TIE Advanced

TIE Advanced: Vader drops in and tries to shoot you down.

Avoid his blasts!

Millennium Falcon

You're all clear, kid. The Falcon comes in and Vader spins away out of control.

Come through the whole duel untouched and it’s +150.

Scoring

  • 1 point per meter flown
  • 2x everything after you picked up a medal
  • +25 per bonus ring
  • +150 for a duel survived without a scratch

How high can you go?

Go Play!

Play Red Five

Red Five is a free fan-made game. It is not affiliated with, endorsed by, or sponsored by Lucasfilm Ltd. or The Walt Disney Company. Star Wars and all related properties are trademarks of Lucasfilm Ltd.

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