Red Five - Endless Death Star Trench Run Game
One X-Wing. An endless Death Star trench run. How far can you fly?
You are Red Five. The Death Star trench runs ahead of you and it does not end. Towers rise from the floor, slabs hang from the superstructure, turbolaser turrets track you from both. The only question is how far you get before the trench takes you.
Play Red Five — it’s free, no sign-up, phone or desktop.
How to play Red Five
Tap anywhere on the screen to climb. On a desktop, mouse-click, space, up arrow, or W all work. There is no thrust, no brake, and no way to slow the trench down.
A few things worth knowing before your first run:
- The ceiling and the floor are as deadly as the towers.
- You have three lives, and R2 can bring you up to five. Losing one gives you two seconds of invulnerability to get your bearings back.
- Your score is your distance. One point per meter flown, so the number on screen is how far you got, with bonuses stacked on top.
- Death sends you back to the start. No checkpoints. The game remembers your best score, your best distance and your run count, in your current browser.
Make to share your high score after your run!
The scanner
The strip above the trench is a radar covering two and a half screens ahead. The scanner is what lets you plan instead of only react.
- Bar height is how tight the gap is.
- Red means that tower has a live turret. Blue means it’s safe.
- Green dots are pickups, purple is a portal.
- The whole strip pulses red when Vader is on your tail.
Power-ups
Throughout the game there are various power-ups:
R2-D2: Artoo gives you an extra life, up to a maximum of five.
DEFLECTOR SHIELD: absorbs one hit outright. No life lost.
MEDAL: double your scoring for ten seconds.
PROTON BLAST: destroys every turret on screen and wipes every bolt in the air.
PORTAL: the way into the bonus round!
The bonus round
Fly into a portal and the camera swings around behind your X-Wing for a pseudo-3D run down the shaft. The controls change with it: drag to steer, and the ship follows your finger.
Fifteen seconds of rings, 25 points each, doubled if you're carrying a medal.
The bonus round is a real bonus. Nothin can hurt you.
The Vader duel
The trench empties out and something drops onto your tail.
TIE Advanced: Vader drops in and tries to shoot you down.
Avoid his blasts!
You're all clear, kid. The Falcon comes in and Vader spins away out of control.
Come through the whole duel untouched and it’s +150.
Scoring
- 1 point per meter flown
- 2x everything after you picked up a medal
- +25 per bonus ring
- +150 for a duel survived without a scratch
How high can you go?
Go Play!
Red Five is a free fan-made game. It is not affiliated with, endorsed by, or sponsored by Lucasfilm Ltd. or The Walt Disney Company. Star Wars and all related properties are trademarks of Lucasfilm Ltd.
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